Topics
Communicating Emotions
Imaginative Device
EGovernment
Knowledge Visualization
Collabarative ELearning
Independent Weblogs
Internet Music
Mobile Entertainment
Affective Emotions
EMU & Dairy_Industry
Innovative E-Commerce
Queueing Systems
|
 |
Mobile Entertainment: A Co-operative Analysis of Mobile Games Industry
Abstract
Mobile gaming is a commercial product-service model that is distributed to the customer
using mobile operator networks. The game is an interactive product; many kinds of
entertainment services are not covered by this report, such as joke or comics services or
the popular ring tone and logo services. What distinguishes mobile games from other
kinds of entertainment services is that the interactivity creates so-called stickiness for the
service. The target of this study is to give an introduction to the mobile gaming industry
and build a framework for analyzing the success factors of mobile game products and
companies. Currently the mobile gaming industry is in the introduction phase. Many
start-up companies are developing different games and technologies and believe that they
will be the winners when the market moves from the introduction to the growth stage. At
this point the company must have the critical mass in order to flourish, otherwise the
companies with bigger and better partnering networks as well as marketing and sales
forces are acquiring a destroying the smaller one.
The framework depends on the following methods: the industry and mobile game, value
distribution in the value delivery network and external company analysis such as target
groups for games and nature of online games. In the study, these methods will be applied
to the industry segments taking into account factors such as technological development
and mobile connection penetration in the target group of mobile games into account. The
key findings of the study are that the players in the mobile gaming industry see the future
scenarios very differently: some believe in text-based games and some believe that
premium 3D-games will take over the market very soon. Very few companies have made
definite strategies that they would be pursuing; it seems rather, that the industry is
currently lacking persistence and changes the focus whenever a new technology is
introduced. The framework co-opetition introduced by this study can be helpful both for
the companies entering the market and for the existing companies. It presents questions
and problems that the management of a company has to tackle, if it wants to be
successful in the industry.
click here to learn more..
|